![]() At its core, Bomb Rush Cyberfunk is a 3D platformer on wheels. It’s up to you to find the spots to paint, and more importantly, learn how to reach them. Graffiti is how you earn rep, and painting pieces over those of your rivals is the way to get their attention. You play as Red and the rest of the Bomb Rush Crew rising up the ranks in New Amsterdam trying to earn enough rep to take on rival gangs across the five boroughs and become All City. ![]() Bomb Rush Cyberfunk finally closes that gap. There was always a chasm in quality between the style and setting of Jet Set Radio and its minute-to-minute gameplay. Jet Set Radio Future on XBOX improved the formula by modernizing the control scheme, but that didn’t mean it was polished. The Dreamcast original suffered the woes of many early 3D games of its time, with stiff unwieldy controls that betray the promise of being a nimble punk on skates hitting tricks, doing crime, and leaving the Five-0 in your dust. The same can’t be said for the controls. It's a style that is of its time and yet hasn’t aged a day. The kind of game that stands out not with mechanics but through sheer force of artistic identity capturing the rebellious optimism of hip-hop culture in the Y2K era with pioneering cel-shaded graphics, funky fresh beats, and memorable characters. And that’s not a slight it’s high praise. ![]() Team Reptile has made it apparent the only thing keeping Bomb Rush from being Jet Set is pesky copyright law. Everything about its gameplay and style is nearly identical to the SEGA classic, from the level progression, art direction, urban industrial locations, character proportions, and breakdancing animations, down to the eclectic soundtrack featuring tracks from composer Hideki Naganuma. In the grand tradition of indie studios creating spiritual successors to dormant franchises, none have been so blatant in their lifting of source material. Bomb Rush Cyberfunk is a new Jet Set Radio game. Let’s get the elephant out of the room right away. ![]() What if Jet Set Radio played as good as it looked? ![]()
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