MT-32 emulation, FluidSynth MIDI emulation or AdLib emulation). Using a preconfigured ScummVM (the lazy way) This only works with GOG titles that are bundled with ScummVM. home/pi/RetroPie/roms/scummvm/+Start ScummVM. By default, ScummVM will automatically select the most appropriate music playback option for each game (i.e. WARNING: SDL mixer output buffer size: 940 differs from desired: 4096! Can you post your scummvm.ini (it should be in something like C:Usersyour-user-nameAppDataRoamingScummVMscummvm.ini) BTW, Let me elaborate why is it the required configuration: MT-32 predates General Midi standard, and therefore, not complaint with it. SCI game ("qfg1") Executing: bash /home/pi/RetroPie/roms/scummvm/+Start\ ScummVM.sh "qfg1" home/pi/RetroPie/roms/scummvm/+Start ScummVM.sh: line 4: 1846 Segmentation fault /opt/retropie/emulators/scummvm/bin/scummvm -fullscreen -joystick=0 -extrapath="/opt/retropie/emulators/scummvm/extra" $game WARNING: No hardware input were defined, using defaults! Virtual keyboard pack 'vkeybd_default' loaded successfully The game specific config files (those that are used by DosBox and are part of the game data files) do nothing in scummvm. WARNING: SDL mixer output buffer size: 705 differs from desired: 2048! I placed the MT32PCM.ROM and MT32CONTROL.ROM in the /extras path and started one SCI game and one Lucasfilm game. So I tried setting Options -> Audio -> Preferred Device MT-32 Emulator, along with MT32 -> MT-32 Device MT-32 Emulator. I placed the MT32_PCM.ROM and MT32_CONTROL.ROM in the /extras path and started one SCI game and one Lucasfilm game.īoth resulted in segmentation faults, according to /dev/shm/runcommand.logĮxecuting: bash "/home/pi/RetroPie/roms/scummvm/+Start ScummVM.sh" I reasoned that if MT-32 support was not compiled in, there would not be an MT-32 tab on the config GUI. So I tried setting Options -> Audio -> Preferred Device = MT-32 Emulator, along with MT32 -> MT-32 Device = MT-32 Emulator. It is a text file containing configuration keys and parameters. I reasoned that if MT-32 support was not compiled in, there would not be an MT-32 tab on the config GUI. The configuration file provides a way to edit both global and game-specific settings.
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